As soon as you grab the hammer, everyone in the house will turn against you, so before your invisibility runs out, run back down the hall and join your party in Hope’s Prison. You don’t have to get all three items if you don’t want to - the most important one is the Orphic Hammer, but before you grab it, be ready for all hell to break loose. Cast one of the aforementioned spells on your ONE character and send them into the Archive to grab the three items I mentioned before. Separate one party member who has Invisibility or Greater Invisibility and send everyone else to the opposite end of the circular hallway to the hatch leading to Hope’s prison. It can be rather tough, but adding the Helldusk Helmet to your inventory is worth it. This gem unlocks a hidden room containing 666 gold, a Staff of Spellpower, and the Helldusk Helmet, but only if you pass both a Wisdom (DC 10) and Arcana (DC 20) check. The password to unlock the Orphic Hammer is in this safe, so it’s time to head back to the Archive.īefore that, you can locate an Inert Infernal Gem midway between Hope’s Prison and the Archive. In any case, do what you need to do to get through this encounter, and you’ll find Raphael’s safe, located to the left when facing the bed. The song became a hit, reaching number three in the United States. In this room, you’ll meet Raphael’s incubus, Haarlep, and you have a choice to make - to be honest, none of the options are ideal, but you can choose to let him make a copy of your body to “play around” with if you get my drift, but you can also fight Haarlep and reach the same ends. ' Jump Around ' is a song by American hip hop group House of Pain, produced by DJ Muggs of Cypress Hill, who has also covered the song, and was released in May 1992 as the first single from their debut album, House of Pain (1992). Speak with the Archivist until he invites you to relax in the Boudoir, the room that, until now, you weren’t able to access because you lacked an invitation. In the House of Hope Archive, you’ll find three very powerful items that can be stolen - the Amulet of Greater Health, the Gauntlets of Hill Giant Strength, and the Orphic Hammer. Some hope may lie in the 160 Scottish wildcats that live in captivity, thanks to early conservation efforts. If you’re able to get this name out of Hope, you can tell the Archivist you’re a Receptor in disguise. To be welcomed into the Archive, talk to Hope and pass a Persuasion check so she’ll tell you the Archivist is terrified of the high inquisitor of Zariel named Verillius Receptor. It should be said that in my playthrough, because I didn’t accept or refuse Raphael’s deal, my intention in coming here was, first and foremost, to steal the Orphic Hammer from the Archive, which is located at the end of the circular hallway on the map.
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